OECD Working Paper: Immersive Online-Plattformen und die virtuelle Güterwirtschaft

by Martin Schössler

Virtual worlds are increasingly evolving into Internet-mediated “spaces”, where large groups of
people meet and interact in real-time while experiencing a shared sensation of being there together. This
enables richer and more dynamic social interaction and collaboration across national and cultural
boundaries over the Internet compared to other traditional ICT-based collaboration environments
(including web 1.0 and 2.0 platforms such as websites, wikis, blogs and even social networking sites).
Many virtual worlds also empower users to create virtual items (User Created Content, UCC) in
collaboration and to exchange these virtual assets for virtual or real-life currencies.

 

 

 

 

Direktlink zur Studie von Christian Reimsbach-Kounatze